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Cc3 blender
Cc3 blender








cc3 blender

dae format and export it to that instead. But this time, instead of exporting to the Wavefront. I must agree in principal with Erik when he says to "fix it in Blender" first. Maybe this already fixes it for you.īut if this fixes it, a good idea is to fix it in blender and flip the sides of your material, especially if you want to use the collision detection / physics of CopperCube. If you select your mesh in CopperCube, go to the 'materials' tab and select the material type (usually, the default is 'Solid'), click "Advanced Settings.". I don't know blender, but are there any options you can change for exporting? It looks like your model just has one sided polygons, or the normals are flipped for some of them.

cc3 blender

Please take a look at my images, it's hard to explain. The walls disapears when the camera looks from the inside. When I import it to CopperCube, it looks strange.

cc3 blender

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Cc3 blender